Works & Aesthetics
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Augmented Reality Experience

Augmented Reality Experience

Artboard KAt - Learn mode.png
 
 

Team

Dylan Hong: Project Manager, Software Developper

Katrine Tsoris: Artistic Director / UX, UI

Julia Rosenberg: Human Factors Researcher

Garett Dickson: Software Developper

Sponsor

https://www.ptc.com/en/

The goal of this project is to create an augmented reality (AR) experience for use in third and fourth grade classrooms. Specifically, our project will attempt to teach the human skeletal system in a hands-on and fun manner. The users of this product will be the students and teachers of third and fourth grade classrooms. The product will be intended for classroom use. With this in mind, we aim for the product to be intuitive and instructive. We will develop our own designs and assets for this project. We will use the latest research about AR technology incorporation into the classroom setting as guiding principles for our implementation. Our project will be developed using Vuforia Studio, and the resulting experience will be best used on an iPad.

Our product is primarily a quiz/testing experience on the user’s knowledge of the skeletal system. More specifically, our product attempts to teach the human skeletal system in a hands-on and fun manner.

We developped our own art assets for this project, and we will use the latest research about AR use in the classroom as guiding principles.

Our project was developed using Vuforia Studio. The experience will be best used on an iPad.

The user interface includes two modes. In Learning Mode, the user practices their knowledge of the skeletal system and in Quiz Mode, the user is actively involved in the brief findability-based testing experience.

Below is a gallery of the initial User Interface and the end result (compare skeleton in 2D vs 3D):

 
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